Thursday, 29 October 2009
Progress
Monday, 19 October 2009
Enter The Matrix
Friday, 16 October 2009
Project Managed
For Game Development Technique this week I managed a 22 person project to recreate "The Hive from the first resident evil film. To manage the team I split them into 5 groups and assigned a group leader for each group. In a meeting at the start of the project we then split The Hive into 5 main sections and then those sections were to be split up and distributed between the group members. We had several meetings over the week and a wiki was created so we could share ideas and resources. To get the final deliverable me and a few of the more hardcore members of the team spent a day in labs making sure everyone's levels worked and fit together.
Monday, 12 October 2009
MIPS
In console development we are going to program in assembly language so that our code is optimal. As you may or may not know, there is not one standard assembly language, what language you use depends on the processor of the hardware you are using. In the last lecture I took apart a PlayStation 2 so, as research, I disassembled a PlayStation 2 rom to take a look at the code.
It turns out that PS2 assembly is "MIPS" assembly. I was pleased to hear this as this is the same assembly used to program on the PSP that I will be developing for soon. I read up on a few basic MIPS commands, brushed up on my binary and hexadecimal number systems and had a quick look at some of my A level computing work to do with assembly.
The game I chose to disassemble was "Naruto Uzumaki Chronicles 2". I took a look at the first few lines of code and annotated them to show the command used.
While each line on its own is very easy to understand, looking at the large amount of assembly was fairly daunting. I am looking forward to using assembly. Hopefully it will not be too long before this becomes fully readable for what it is.Srlv zero, zero, zero <-- Shift Word Right Logical Variable
subu s6, zero, v0 <-- Subtract Unsigned Word
Mfhi zero <-- mfhi moves the contents of the hi register to register rd.
tge zero, a0 (19e) <-- Trap if Greater or Equal
(dmultu) zero, zero <-- Doubleword Multiply Unsigned
dsrav at, a0, zero <-- Doubleword Shift Right Arithmetic variable
break (00400) <-- Breakpoint