Sunday 13 December 2009

Games Development Techniques - Project Complete

If you have been following the nlog then you will know that in games development techniques I have been working on a famous five total conversion mod for unreal 2004. Here is a video of the finished product.


I am fairly happy with how the game turned out. Due to the amount of time I had to work on the project I didn’t manage to implement of the gameplay features I wanted to but I guess that is how it is in industry as well. When deadlines must be met features must be dropped.

My favourite thing about the game and that brings most of the games charm is that all the audio in-game is custom made for it. The voice acting within the game was done by my family and some of my sisters friends and they have been eagerly awaiting the final game. The theme tune and in-game music was written and performed by a very good friend of mine, Calvin Hudson. He is a talented musician and his music with-in the game adds atmosphere and provides immersion.

If I were to continue developing the Famous Five game I would add more gameplay and cut down on boring travel time by adding secondary objectives between the main ones.

It took me a large amount of time to get used to the unreal code base and I feel that given a second chance to do this task I would come up with something much better, I am glad that I have had the chance to learn this scripting language. I feel that I have learnt so many languages now that I could easily just pick up any language and start programming with it. For me this whole module was about transferable skills and to learn to appreciate other peoples jobs within a games studio. I live with a first year games artist and the texturing and Maya skills I learnt have meant that I can talk to him about what he is doing and suggest things for his project that he hasn’t explored yet such as bump mapping.

I am glad I did this module because it sets me up for Applied Game Development next semester. The chance to work on a big project with artists and using the amazing Gamebryo engine.

Monday 7 December 2009

Hiring Networker

I am hiring a networker for a personal project starting in summer 2010. Must have experience with C# and Cisco Packet Tracer. Send CV and cover letter to AJ@ajongamesdev.co.uk with the subject "Jobs".

Thursday 3 December 2009

December is here

And far far far to quickly for my liking. With the hand-in deadline for my course only 2 weeks away tomorrow, the pressure is really on. A few tweaks to my unreal games HUD and some minor game play enhancements today put me 5 cut scenes and 1 game play feature away from completion.
My 3D renderer is coming along nicely but with only 2 weeks to go I feel that I have really run out of times for new features and must turn my attention to optimisation and to making it look nice.

3D renderer as it stands


3D renderer with not so complete but colourful shading