Showing posts with label dev. Show all posts
Showing posts with label dev. Show all posts

Sunday, 22 November 2009

Busy busy busy

All my assignments have been officially set and time is flying by so fast that before you know it, it is Sunday again. I have been working hard since my last update, wrestling with unreal and coding away my own graphics API.

Its all very well me telling you what I have done but what you really want to see is the all important end product of the work. I will start with my 3D renderer. This is the project that I am most enjoying right now because it is very challenging and when something renders correctly it is incredibly rewarding.


Here is a wire frame render of a 3D cube with back face culling active. With the menu that I worked on this week you can turn on and off features from within the software.

This is the renderer with the GDI+ API filling in the polygons.

This is with directional light.

Another feature in the software is the ability to switch between different predefined models. This is a model of Starscream from transformers with directional light.

This is Starscream with point lighting. In addition to this I have been coding my own rasteriser so that I don't have to use GDI+ for my solid shading.

Now I have shown you my 3D renderer progress I will show you something more game-like. Here are some screenshots of my unreal engine game "Famous Five: Five Run Away Together".




Saturday, 23 May 2009

Project Penguin

Here is a video of my Imagine Cup game.
It has been very good to work on, and I have enjoyed working with Craig (the artist) and the other guys loads, even if we don't make it to the next round I have gained so much from the process. I am glad I have had a chance to take part.

To find out more about Microsoft's Imagine Cup. Go here >> www.imaginecup.com